Killing Commendatore

A new Murakami is a strange and wonderful thing. A tome, destined to be read by millions and perfectly formed as a material object – bound in circles, that seemingly constant shape that seems to run throughout his work, and echoed across dust covers and paperbacks alike. How does one begin when writing about the […]

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Modern Mythologies

We all write our own mythologies – the mythology of millennials, of instagram, of ourselves. I often say that my online life is a careful curation. I choose what to post. I only show the actions and write the captions that I wish others to see. I am in control. This online life isn’t real, […]

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Novellas and novels are quick and easy, and for me, only take a few days to get through. Sometimes I read so quickly I lose track, or I get to the last page before I’ve fully appreciated the nuances of the story, writing, characters. Being the slutty reader I am, if a book is under […]

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Pixel Picks. XI

Pixel Picks – weekly(ish) links from around the web: interviews, articles, essays, poetry, fiction and non. This is the first since Christmas, so a landslide of bookish and pop-culture goodness follows, including Murakami, margins, witches, Tavi, and teenagers. There seems to be a lot of lady-goodness this week. Enjoy. Secret book club: everyone knows I love […]

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Murakami Monday: His Musical World

Murakami was written to be listened to. I don’t mean in audiobook form, but in soundtrack form. Like cats, cooking, unexpected phone calls, or ears, music is something mentioned in almost every novel. Sometimes, every few pages, I find myself googleing a song and listening to it. So much is lost without this auditory experience. […]

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Murakami Monday: Memoranda

Something a Murakami character would play in his lonely Tokyo apartment, sipping Cutty Sark, with a strange cat asleep at his feet: a video game inspired by the Murakami’s magical realism. An independent Canadian studio BitByterz have created a game inspired by the stories of Haruki Murakami himself. The game unites magical realism and point-and-click Memoranda tells the story […]

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